Certified ScrumMaster for Video Game Development with Clinton Keith
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Course Details

Certified ScrumMaster for Video Game Development
Clinton Keith

Holborn Bars, London

27th - 28th Jul 2017 , 9.00am - 5.00pm

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This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience applying Scrum to video game development. This course puts theory into action through extensive use of exercise and a project simulation.

All exercises and discussions are specifically tailored for those working in video game development. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on a studio.

Participants gain practical experience working with Scrum artifacts and activities such as the product backlog, sprint backlog, daily Scrum meetings, sprint planning meeting, and burndown charts. Participants leave knowing how to apply Scrum to all sizes of projects, from a single collocated team to a large, highly distributed team.

You Will Learn:
Practical, project-proven practices that have worked for numerous video game projects from the trainer who has written the book on agile game development and worked with over 100 studios
• The essentials of getting a project off on the right foot
• How to help both new and experienced teams be more successful
• How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
• How to help producers, artists, designers and programmers work together effectively
• How to work with publishers and others outside the team who may not be familiar with Scrum
• How to integrate the roles and practices of agile into your studio
• How the practice of Scrum and agile project management are better at meeting fixed ship dates without the death marches

The Workshop Includes
• Bound “Agile Game Development” booklet, an effective reference for the Scrum Master test and applying Scrum in your studio
• Laminated “Agile Game Development” cheat sheets
• Two-year membership in the Scrum Alliance
• Access to free Scrum and Agile resources
• Game development specific guidance and coaching no other agile trainer has the experience to provide

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Overview of Scrum and Agile
• Why Scrum works for video game development
• How adaptive planning is more effective than planning too much up front

Sprints
• Planning, executing, reviewing and retrospecting sprints for a cross-discipline group
• How artists, designers, programmers, testers, all work effectively together

The Scrum Master
• The role and responsibilities of the Scrum Master as an agent of change

The Product Owner
• The role and responsibilities of the Product Owner as the vision holder

The Development Team
• How developers can safely take on more ownership and accountability and become engaged

Product backlog
• How to create a focused and refined product backlog
• how the role of design and concept changes from creating large documents
• The definition of ready and done

Measuring progress
• Measuring sprint and product development progress more effectively
• Managing quality

Agile project management
• How to plan and run live and pre-shipping game development projects
• Applying Kanban to production/content creation
• Measuring sprint and product development progress more effectively

Integrating agile with your studio
• How to apply Scrum to large and distributed teams (including outsourcing)
• Creating a culture of trust, engagement and passion for “finding the fun” in our games.
• How live support work with Scrum teams
• Avoiding the pitfalls other studios have encountered adopting agile
• Effective practices for mobile as well as PC and console titles

This two-day course not only provides the fundamental principles of Scrum, it also gives participants hands-on experience applying Scrum to video game development.

This course is aimed at anyone interested in starting a Scrum project or wishing to improve their current Scrum implementation within a gaming or app development environment. Naturally intended for those taking on the ScrumMaster role, it is equally useful for any Scrum team member.

Prerequisites:
This course has no pre-requisites although we recommend you read the Scrum Guide prior to attending this course. Scrum is defined completely in the Scrum Guide by Ken Schwaber and Jeff Sutherland, the originators of Scrum.

Following successful completion of the course, you will be qualified and ready to pass the Scrum Alliance assessment exam. This multiple-choice, online test is required to become a Certified ScrumMaster, which includes a one-year membership to the Scrum Alliance, where additional ScrumMaster-only material and information are available. Further information on the certification exam can be found here.

SEUs: This course qualifies as 16 Scrum Educational Units (SEUs) toward the 70 required to become a Certified Scrum Professional (CSP).

Project Management Institute (PMI):
This course counts as 15 of the 21 contact hours needed of Agile Project Management Training to be eligible for the PMI Agile Certified Practitioner (PMI-ACP) certification.

This course also counts for 15 Professional Development Units (PDUs).

He is a skilled instructor who brings passion and a tremendous depth of experience and know-how to his classes.

Mike Cohn | Founder at Mountain Goat Software

I have been using Scrum for years but never had formal training. I found it very useful having my answers to my questions and doubts I had about Agile.

Luigi Fumero | Producer at Splash Damage

Breaking down the theory into possible context and scenarios my project has will go through was very useful.

Timothy Orman | Producer at Splash Damage

The lego exercise put into context the valuable role of the PO & SM and importance of communication. Solid learnings throughout that can be immediately applied back at my studio.

Emma Timms | Senior Development Director at EA

What I found very helpful was playing with Lego (more valuable than it sounds) and how to scale with multiple PO's.

Hannah Fordham | Game Director at Radiant Works

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